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Thursday, September 5, 2013

Have written articles become a dying breed?

We’re going to take a step back in time for a few minutes:

When Minecraft was back into in it’s infancy with Alpha or even Indev, everything about it was fascinating, new, and well, a little blocky. When news broke out with Notch’s Friday updates, or when a new mod that helped with fixing apple drops or leaf decay it became huge news among the small community of users. That being so, Crafthub has been that pinnacle of breaking news and updates with anything Minecraft related.

The modding community was also in its’ own heydays at the time. What little we did have was either small tweaks to the game, or some large conceptual ideas like Risugami’s great Mod-loader, 303’s assortment of new arrow mod, or DrZhark’s Mo’ Creatures Mod. I even attempted to do what most had not done at the time and that was to have an index of the newest and most popular mods back then.

But there is something you can take from this: That was about three years ago.

I haven’t been writing articles since 2011, and I’d say since then things have gotten rather simple in terms of how we get our news. Three years ago, the best hope of getting the latest news for Minecraft was to try and follow Notch’s blog, or catch up on the news or information from another source such as Crafthub. Reddit’s popularity for example has aided in expanding the reach of users, helping them share information quickly and reliably with the masses. Mojang has also frequently participated with their ever growing community on /r/Minecraft, getting information such as suggestions or even a bug (and really, people have some odd ways of finding bugs you’d never have even thought of!)

What I’m getting at is that the times are changing fast and so are the ways we communicate with everyone else on the Internet. To me and my semi-large connection of friends, articles almost seem like a sort of dying breed.

Some might argue against this saying that popular sites like Kotaku, The HuffingtonPost, or PCgamer are doing well in their own regards, and I’d agree with you on that. Yet, the majority of information that I gather on a daily basis comes from videos online rather than written articles that I read. This might be due to the fact that I’m a visual learner, but about 65% of the USA population are in the same situation as me as well. Popularity of “Let’s Play” videos for example, have also increased over the past three years. It’s become well accepted that information gathered by watching a video is easier to absorb and understand, but also less time consuming on our busy lives. Perhaps this decline is only relative to some users as watching a video about a cool redstone machine or concept is more visually pleasing than reading about it with images. I think both work, but from the point of view of the content producer it depends on the subject, how much time you have on hand, and available staff or resources to get it done. While writing articles seems time consuming, capturing a video and rendering might take longer to produce. I could go on and on about these comparisons, but I hope you get the jist.

Articles may have fallen behind more popular mediums these days, but don’t count them out yet! A well written article can still get it’s point across just as well as a video, if you have the right person behind the keyboard.


This opinion based article does not reflect on Crafthub as a whole and rather that of the author’s own judgements and beliefs.


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Portal divulga primeiros videos de Global Offensive

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Depois de muita expectativa da comunidade, o portal IGN divulgou hoje vídeos que mostram o novoCounter-Strike Global Offensive, anunciado pela Valve no último dia 12, com previsão de lançamento para o primeiro trimestre de 2012.
IMPORTANTE: para assistir ao vídeo é necessário declarar ser maior de 18 anos. Coloque sua data de nascimento no seguinte formato: MÊS / DIA / ANO. Confira abaixo:
Antes mesmo do lançamento, o novo Counter-Strike tem causado polêmica. Duncan “Thorin”Shields, que trabalha no site do SK Gamingcriticou a Valve em um longo artigo, afirmando que a empresa errou ao levar apenas profissionais do Source para testar o game no escritório em Seattle, nos Estados Unidos. Dias depois, a Valve se manifestou através do Twitter e disse que não vai ignorar os jogadores de 1.6.
Vale lembrar que o CS:GO ainda está em fase de desenvolvimento e poderão ocorrer muitas mudanças até mesmo antes da versão beta, que deve ser liberada em Outubro.
Fonte: IGN, mibr

Postado por Felipe "brk" Bronken

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Wednesday, September 4, 2013

Mojam has started

As the stream starts, viewer count is already over 6 million. And the chat is crazy as you might imagine. Notch ripped a hole in his pants from walking with the camera. They have raised $17,732.50 in the first half hour, and they haven't even started programming. This event is going to be a huge success if that rate continues at even half this speed.

During the next 72 hours the Mojangsters and other development teams are going be making a game just for charity. Mojang has divided themselves in to 3 teams that got the following themes picked at random:

  • French, Spaceship , Nuclear
  • War, Pizza, Nuclear
  • Nuclear, Endless, Kittens

And the teams are:

Stripey Zebra
Poi Poi
Nathan
Kris

Cyborg Hippos
Henrik
Johan
Jens

Giraffe
Mattis
Erik
Mans

As of the point of writing they have not yet fully started but the individual teams are planning what to do with these categories.

Follow the different developers att http://www.humblebundle.com where you also can buy the games later, as well as Dinnerbone's at http://www.twitch.tv/dinnerbone/ and Jeb's view at http://www.twitch.tv/Jebox.

For more updates follow the Mojangsters streams or their twitter.


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Fortifying your Fortress with HiddenWorm

Mechanicaljack: Mechanicaljack here, with an interview with HiddenWorm. I found Hiddenworm's work in Minecraft on the /r/Minecraft sub forum of reddit. I really enjoyed his tutorials and got in contact with him to arrange a meeting. Why don't you introduce yourself?

HiddenWorm: Hi, I'm HiddenWorm, a 17 year old Minecraft player from Holland.

Mechanicaljack: And how long have you been playing Minecraft?

HiddenWorm: I've been playing the game since March 2011.

Mechanicaljack: Do you have a favorite play style, for instance creative or survival, or adventure maps, or competitive?

HiddenWorm: I've always really been into building, so when creative came into Vanilla (1.8 beta?), I switched from survival to that. I've been playing on multiplayer almost exclusively since January 2012.

Mechanicaljack: I haven't enjoyed single player as much as multiplayer in a long time myself.  Have you used mods at all?

HiddenWorm: I actually had my first experience with mods (besides flymod) 2 weeks ago at a friend's house. I'm not quite sure which mods were enabled exactly, but it involved a lot of industrial buildings and automated things. Other than mods, I recommend playing flatcore if you want a more interesting time playing SP.

Mechanicaljack: Sounds like a FeedTheBeast or Tekkit modpack.  Those can be fun, but also overwhelming in all the new content. Flatcore, so a flatworlds map?  On hardcore mode?

HiddenWorm: Yes, hardcore mode on a superflat world. You can get a lot of supplies from trading and blacksmiths.

Mechanicaljack: Wow, I'd never considered trying that.  Sounds like a real challenge! Do you have any texture packs you like to use, or are you a default kind of player?

HiddenWorm: I have a slightly modified version of default that I made myself.

Mechanicaljack: Oh cool!

HiddenWorm: It makes some blocks look a little bit better, but not so much better that buildings look ugly without the texture pack.

Mechanicaljack: Ah, so it's an aesthetics change to suit the building style?

HiddenWorm: Yes, it makes smooth sandstone and double slab blocks into coloured versions of the stone brick texture.

Mechanicaljack: Sounds interesting!  So what brought me to contact you was your reddit post titled "A Guide to Stronger and Better Looking Fortifications."  What brought you to create that post?

Fortification

HiddenWorm: I had a very basic design for the merlons and the murder holes, and when I saw a post of a castle wall on /r/Minecraft, I noticed most castles in Minecraft have room for improvement when it comes to fortifications, both in historical accuracy and in actual use as fortifications.

Mechanicaljack: I've noticed similar, which is what made your post stand out to me.  From there I found the follow up you did with the title "I Taught You How to Fortify Your Walls, Now let's lay a siege!"  In both, you get into descriptions about what you're showing, and reference historical examples, like why a catapult isn't just a catapult. I take it fortifications and sieges really interest you?

trebuchet

HiddenWorm: Well, when I was young I thought knights were super cool, most of the knowledge I have about the fortifications I learned when I was around 10. I actually think renaissance architecture is cooler than medieval architecture, but I've already built a lot of that. I constantly switch to different building styles and now I’m in a medieval phase, I guess.

Mechanicaljack: I took a quick look at some of your other tutorials that I'll have to go back to in the future, like the gothic rose window, so I know what you mean.  Where do you get your inspiration?  I guess I'm asking, what are your sources?

Gothic Rose Window

HiddenWorm: I have two main sources. The first one is a book that summarizes almost everything there is to learn about architecture between Mesopotamia and the 1970s. Sadly, it is only available in German and in Dutch, as far as I know. It's called Atlas zur Baukunst or Atlas van de Bouwkunst, so if it was translated into English, it is probably titled 'Atlas of Architecture'.

When I want to build something, I learn about the building style from this book, and then research similar builds that exist in real life. For this I use Planetware.com, it has a very wide variety of maps and pictures of tourist attractions.

Mechanicaljack: That's an amazing amount of effort and work to put into your building, but it looks like it pays off, given the screenshots you've posted.

HiddenWorm: Thank you! Mind you, I only post my best builds, but in general the best builds are the builds that I put most of my time researching for.

Mechanicaljack: Do you have any tutorials planned for the future?

HiddenWorm: Yes, I'm currently working on a tutorial about monasteries, where I will also touch on the differences between Romanesque and Gothic architecture. After that's done, I might expand the two posts I made about fortifications into a full guide on castles.

Mechanicaljack: Awesome!  Well, to wrap this up, is there anything you'd like to see added to or changed about Minecraft?

HiddenWorm: Having stairs not reset from their corner shape when you remove adjacent stairs would be really nice. Also, vertical half slabs would allow for a lot of extra variety in details such as windows.

Mechanicaljack: I think you and I are on the same page with those two changes. Thanks so much for dropping by for the interview!

HiddenWorm: Thank you for having me!

You can find HiddenWorm's tutorials on Reddit, and Imgur in the following places:
http://hiddenworm.imgur.com/

http://hiddenworm2.imgur.com/

http://www.reddit.com/user/HiddenWorm

Give him a look-see, maybe learn something, and spread some upvote-love.


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Novo Counter-Strike é anunciado

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A continuação de uma das séries de tiro em primeira pessoa mais famosas do mundo acaba de receber seu anúncio oficial. “Counter-Strike: Global Offensive” foi anunciado pela produtora Valve e já está em desenvolvimento, com previsão de lançamento para 2012, nas plataformas Xbox 360, PlayStation 3 e PC.
Segundo a produtora, o novo título oferecerá mapas já conhecidos dos jogadores, como “de_dust”, mas também trará novos ambientes, personagens e armas. A Valve também estima trazer novos modos de jogo, no qual os jogadores usufruirão de partidas online com mais facilidade.
Como habitual à série, o jogo será lançado nas lojas virtuais (Xbox Live, PlayStation Store) e pela plataforma Steam, da produtora Valve, para o PC.

fonte: MSN jogos

Postado por Felipe "brk" Bronken
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BTT: “Eles [bit e fnx] pediram, sim, para entrar no time”

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Um dia após o paiN Gaming anunciar a saída de sua equipe de Counter-Strike sem dar motivos claros para tal decisão, Thiago “BTT” Monteiro foi entrevistado pelo portal Teamplay e falou sobre o relacionamento com a organização e sobre a decisão de dispensar Guilherme “spacca” Spacca e Gustavo “MKR” Mekaru.
BTT disse que os problemas de relacionamento com o paiN começaram ainda na GameGune, disputada em Julho na Espanha. “Pensamentos diferentes de como fazer as coisas, entre outros fatores, como fofocas e falta de organização”. Ele negou que as mudanças na line-up tiveram papel decisivo no rompimento. “Voltamos da GameGune e dias depois tivemos uma reunião com a organização. Nessa reunião estava Ferrer, chucky e eu. Conversamos sobre alterações na line-up, que foram aceitas por unanimidade pelos diretores do paiN” – explicou.
O veterano disse que as mudanças na line-up foram necessárias, pois “o time era competitivo em território nacional, mas limitado e inconstante. Era um time para brigar por títulos no Brasil e não no exterior”. Ele revelou ainda que Bruno “bit” Lima e Lincoln “fnx” Lau pediram para entrar na equipe. “Isso não é vergonha para jogadores do nível deles, pelo contrário, eles são profissionais assim como nós. Todos os profissionais extremamente capacitados como eles, em qualquer ramo, quando desempregados, procuram empregos nas melhores empresas, e no caso deles não foi diferente”.
BTT também não poupou críticas aos jogadores que são ‘kickados’ de um time e reclamam publicamente. “Já fui kickado duas vezes do MIBR e não tinha Twitter, nem Facebook, só o bom e velho Orkut, mas tenho mais o que fazer do que postar o que acontece na minha vida pessoal ou profissional. Sou homem e me porto como tal. Quando era kickado para dar lugar a bit, fnx, entre outros, eu não deletava ninguém de MSN, steam. Isso para mim é patético. Se você foi “escolhido” como mais fraco ou incapaz, bola para frente e acredite em você, dê a volta por cima e mostre a todos que estavam errados a seu respeito”.
Para finalizar, BTT afirmou que ainda não acertaram com nenhuma empresa, pois ainda têm tempo e vão analisar a melhor proposta.
Para ler a entrevista, na íntegra, clique aqui.
Fontes: MiBR, HLTV.org e a entrevista na teamplay

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Tuesday, September 3, 2013

CSBRHOST

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OBS: TEMOS REVENDA DE JOGOS!

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Addons Kreedz Climbing

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A equipe CSUbá depois de muito tempo desenvolveu um addons de Kreedz Climbing. Para quem não sabe Kreedz é um Mod onde está situado todos tipos de Jumps existentes (bhop, longjump, highjump, etc). Acompanhe o vídeo a seguir:



Sobre nosso addons, ele vem trazendo várias vantagens que serão aqui listadas:
Conteúdo:
- Amx Mod X 1.8.1
- Metamod 1.19
- HLBooster 2.40
- Axn Mod
- Hook Mod

Vantagens:
- Configurações de KZ
- Menu tecla H, com as configurações principais.
- Map pack (Opcional)
- Pro Kreedz (Menu de KZ com várias configurações)
- Pro Kreedz Demo (Gravando demos especiais)
- Bind Menu para configurar as principais binds do addons
- Top 10 de LJ e de outros jumps
- Plugin MultiPlayer Bhop para não haver complicações em mapas bhop.
- Team Join para evitar que um jogador entre de TR
- Plugin RTV para forçar uma mudança de mapas

Obs (importante): O plugin Pro Kreedz do addon foi configurado para assim que um jogador apertar M (chooseteam) ele ir para spectador ou ir de volta para CT e o plugin Team Join foi configurado para um jogador entrar direto de CT, ao abrir seu servidor enquanto o addon lê o plugin team_join há um freeze de mais ou menos 10 segundos, então não tente mudar de time durante esse tempo de server online, espere que automaticamente irá entrar.
Obs²: Lembre-se isso só valerá depois durante o tempo de 10 segundos que o server foi ligado, depois desse tempo já estará tudo configurado e não haverá nenhuma complicação do Tipo. Equipe CSUba

Comandos: (Lista resumida)
Comandos Principais: (Comandos tambem encontrados no menu de kz e no menu de binds)
/start - Ir para o botão de Início
/menu - Menu principal KZ
/cp - Salvar Checkpoint
/gc - Voltar para checkpoint
/stuck - Voltar para penultimo Checkpoint

Comandos de Armas:
/weapon - Ter todas as armas para treino (Comando desativado, ative em cstrike\addons\amxmodx\configs\kz\kreedz.cfg)
/scout - Ter a arma scout para treino
/usp - Arma Usp

Outros comandos:
/binds - Menu de configuração de binds com os principais comandos de KZ para bindar
/timer - Menu de configuração de como será mostrado o tempo
/invis - Para diminuir problemas com FPS deixando invisivel a água e/ou players
/reset - Resetar tempo e cps/gcs salvos
/speed - Habilitar medidor de velocidade
/record -  Gravar uma Demo (Somente Admins)
/pub - Liberar os acessos do comando /record para o público

Comandos de Rank:
/ljtop, /lj15 ou /lj10 - Mostra o menu de Ranks de todos os Jumps
/pro15 ou /pro10 - Mostra o top10 dos players que fizeram o mapa com o menor tempo com nenhum GC
/nub15 ou /nub10 - Mostra o top10 dos players que fizeram o mapa com o menor tempo porem com GCs

e muitos outros comandos presentes no addon.

Map Pack:
kz_longjumps
kz_longjumps2
kz_cg_rats
cg_coldbhop
cg_cbblebhop
cg_arizonabhop

Tamanho do Addon com Map Pack é 30 mb, sem ele é 10 mb

Créditos:
hz1 (desenvolvimento e idéias)
Allied Modders (Plugins)

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Mudar a fonte CS 1.6

type="html">Tutorial simples de como mudar o estilo de fonte no CS 1.6, algo muito usado por moviemakers, etc.


Diretórios:
C:\Arquivos de Programas\Steam\resource - Para CS Steam
C:\Arquivos de Programas\Valve\resource ou Valve\cstrike\resource - Para CS Non Steam
Após acessar o diretório, localize o arquivo TrackerScheme.res e localize (Ctrl + F) a linha EngineFont.
Estará listado em ordem as resoluções que o CS usa em 1, 2, 3, 4, etc., sendo:
1 - 640x480
2 - 800x600
3 - 1024x760
4 - 1200x1024
5 - 1600x1200
Obs: Mais resoluções podem ser adicionadas, basta seguir o modelo padrão.


Usarei como exemplo a seguinte seleção:



Legenda:
Name: Nome da Fonte
Tall: Altura da fonte
Weight: Largura da fonte
Yres: Resolução desejada
dropshadow: Se a fonte será sombreada

Se você deseja alterar a cor da fonte do Say, basta no console digitar o comando con_color "RRR GGG BBB". Siga os exemplos de cores abaixo:


Se você deseja o branco, você deverá colocar em seu console:
con_color "255 255 255"
Se deseja amarelo:
con_color "255 235 0"
e assim por diante.
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n0thing Guides by: MSi

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Guides de como configurar seu Counter-Strike tanto in-game quanto no seu computador com as configurações de vídeo e também, aulas de como usar corretamente AK e Colt.
                                       

fonte,tradução: Teamplay
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Monday, September 2, 2013

fnx anuncia aposentadoria do Counter-Strike

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Lincoln “fnx” Lau (foto), um dos maiores nomes do Counter-Strike brasileiro, também reconhecido internacionalmente, anunciou ontem (24/06) que está deixando o game para se dedicar a sua vida pessoal. Ele apareceu para o mundo quando integrou o MIBR campeão mundial da Electronic Sports World Cup em 2006 e, desde então, passou por g3nerationX, compLexity, Firegamers e GamerHouse, sempre se destacando, sendo também centro de grandes polêmicas.
Mesmo tendo vencido a ZOWIE Extreme São Paulo em cima do seu ex-time no último fim de semana, fnx decidiu sair do GamerHouse e deixar o CS, para, segundo ele, “parar ganhando tudo, pelo menos aqui no Brasil”.
Na entrevista que concedeu ao portal Teamplay, fnx falou sobre sua polêmica frase “a equipe em que eu estiver jogando será a melhor do Brasil”. “Hoje tento não polemizar, pois sei o que eu falo hoje, amanhã se torna público. Enquanto fui jogador profissional, eu mantive essa frase com resultados” – explicou ele.
Fazendo um balanço de sua carreira, fnx disse que se arrepende apenas de sua passagem pelo Counter-Strike Source no Rio Sinistro. “Fui iludido com a proposta de que ganharia muito dinheiro, mas fomos eliminados no México pois era uma competição de vários jogos e nossa equipe foi mal nos outros games [...] Acho que o meu arrependimento é coletivo e também do MIBR. Saímos do foco do CS para jogar um jogo que não tinha futuro algum” – disse ele.
Na entrevista, a estrela brasileira não descartou um possível retorno. “No momento, preciso resolver minha vida, que está um pouco tumultuada devido ao trabalho que quero começar e cursos que quero finalizar. Em relação a voltar a jogar, o futuro a Deus pertence”. Perguntado se aceitaria voltar ao lado de Carlos Henrique “KIKOOOO” Segal e Raphael “cogu” Camargo, respondeu: “Se fosse a mesma dedicação que foi aquele line-up, aceitaria sim. Não guardo nenhum tipo de ressentimento em relação aos dois”.
O GamerHouse, com a perda, agora busca um substituto. Por enquanto, a line-up é composta por:
 Nathan “fv” Mendes
 Vito “kNg” Giuseppe
 Lorenzo “lrz” Araújo
 Henrique “rikz” Waku

Fonte: Teamplay, mibr.

Postado por Felipe "fLp" Bronken. 

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HungerCraft and Crafthub SMP Launch Bungee Hub

Crafthub and Hungercraft are launching a mutual Bungee hub between Hungercraft, Crafthub Survival, Blocks Vs. Zombies and Race for the Wool, collecting 4 different play style options literally under one roof.  You can connect to the hub at play.hungercraft.net and find your way to the game of your choice!

Hungercraft brings you the very best in competitive Hunger Game matches, including daily automated matches, weekly official matches and balanced game play.

Crafthub Survival brings you quality SMP goodness, a professional staff and an array of plug-ins chosen to compliment competitive survival and a touch of safety for your precious, precious loot.

In collaboration with RMCT, we’re bringing you Race for the Wool.  Race for the Wool brings you the classic team based competition where you race to rebuild your monument against an opposing team.

And freshly released, Hungercraft has Sethbling’s seal of approval to host Blocks Vs. Zombies on the network as well.  This Tower Defense style game pits a group of players armed at the start with a bow and their skill against a rampaging horde of zombies in a 20 minute fight for survival.

So log in and gear up for the game of your choice.  We hope to see you there!


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WCG Brasil, jogos sexta, sábado, domingo.

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Counter Strike 1.6
 
4 de Novembro - Sexta
 
Fase de Grupos
 
Grupo A
18:00 - GameCrashers x team69
18:00 - GamerHouse.Extreme x maked
19:00 - GameCrashers x GamerHouse.Extreme
19:00 - playArt x team69
20:00 - team69 x maked
21:00 - playArt x maked
 
Grupo B
20:00 - mandic x xTz
20:00 - CNB x OZB
21:00 - mandic x GamerHouse
21:00 - xTz x CNB
 
 
5 de Novembro - Sábado
 
Fase de Grupos
 
Grupo A
9:00 - GameCrashers x maked
9:00 - playArt x GamerHouse.Extreme
10:00 - GameCrashers x playArt
12:00 - GamerHouse.Extreme x team69
 
Grupo B
9:00 - OZB x GamerHouse
10:00 - CNB x mandic
10:00 - xTz x OZB
11:00 - CNB x GamerHouse
11:00 - mandic x OZB
12:00 - xTz x GamerHouse
 
Fase Final - Semi Final
20:00 - 1o Grupo A x 2o Grupo B
20:00 - 1o Grupo B x 2 Grupo A
 
 
6 de Novembro - Domingo
 
Disputa de 3º Lugar
10:00
 
Grande Final
11:00

Saiba mais do evento, clique aqui.

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Xbox 360 Edition Turns 1!

Just a few days ago, Minecraft: Xbox 360 Edition celebrated it's first birthday. The ever-popular sandbox construction game was released on the console just over a year ago, on the 9th of May, 2012.

Just a brief history of the release: This port over from the PC version of Minecraft was a successful collaboration between 4J Studios, Mojang, and Microsoft Studios and gained the support of many current Minecrafters around the world upon release of the game through the Xbox Live Marketplace at the cost of 1,600 Microsoft Points.

Since then, a year ahead, Minecraft has risen up to become one of the most popular video games on the Internet, all thanks to the efforts of one man who started it all. As Minecraft: Xbox 360 turns 1, Mojang has specially put up a "1st Birthday Skin Pack" for free and a "1st Birthday Cape" for 80 Microsoft points.

Happy birthday Minecraft 360! There's still a long way to go and we will all be supporting your progress!


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Sunday, September 1, 2013

Xbox 360 Edition Turns 1!

Just a few days ago, Minecraft: Xbox 360 Edition celebrated it's first birthday. The ever-popular sandbox construction game was released on the console just over a year ago, on the 9th of May, 2012.

Just a brief history of the release: This port over from the PC version of Minecraft was a successful collaboration between 4J Studios, Mojang, and Microsoft Studios and gained the support of many current Minecrafters around the world upon release of the game through the Xbox Live Marketplace at the cost of 1,600 Microsoft Points.

Since then, a year ahead, Minecraft has risen up to become one of the most popular video games on the Internet, all thanks to the efforts of one man who started it all. As Minecraft: Xbox 360 turns 1, Mojang has specially put up a "1st Birthday Skin Pack" for free and a "1st Birthday Cape" for 80 Microsoft points.

Happy birthday Minecraft 360! There's still a long way to go and we will all be supporting your progress!


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Mudar a fonte CS 1.6

type="html">Tutorial simples de como mudar o estilo de fonte no CS 1.6, algo muito usado por moviemakers, etc.


Diretórios:
C:\Arquivos de Programas\Steam\resource - Para CS Steam
C:\Arquivos de Programas\Valve\resource ou Valve\cstrike\resource - Para CS Non Steam
Após acessar o diretório, localize o arquivo TrackerScheme.res e localize (Ctrl + F) a linha EngineFont.
Estará listado em ordem as resoluções que o CS usa em 1, 2, 3, 4, etc., sendo:
1 - 640x480
2 - 800x600
3 - 1024x760
4 - 1200x1024
5 - 1600x1200
Obs: Mais resoluções podem ser adicionadas, basta seguir o modelo padrão.


Usarei como exemplo a seguinte seleção:



Legenda:
Name: Nome da Fonte
Tall: Altura da fonte
Weight: Largura da fonte
Yres: Resolução desejada
dropshadow: Se a fonte será sombreada

Se você deseja alterar a cor da fonte do Say, basta no console digitar o comando con_color "RRR GGG BBB". Siga os exemplos de cores abaixo:


Se você deseja o branco, você deverá colocar em seu console:
con_color "255 255 255"
Se deseja amarelo:
con_color "255 235 0"
e assim por diante.
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Prepare Yourself, Minecon is Coming!

Greetings Hubworlders!


Minecon 2013 tickets are up for sale beginning today at 4pm PDT, and will be available during 3 different timeslots in batches of 2500. Mojang’s Lydia Winters posted the news on their blog earlier today. You can find that post here.

Mojang has a countdown clock for those sales here.

Tickets this year are a whopping $150 USD a piece.   Ouch.

On a personal note, Crafthub was attempting to plan a physical presence at the convention, but our volunteer nature and that price tag blew that plan for most of us, ultimately removing the possibility for all of us, as a group venture would have been necessary to defray our costs.

So who’s going to Minecon this year? Any big plans? Costs too high for you as well? Leave us a comment with your thoughts!

 


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Have written articles become a dying breed?

We’re going to take a step back in time for a few minutes:

When Minecraft was back into in it’s infancy with Alpha or even Indev, everything about it was fascinating, new, and well, a little blocky. When news broke out with Notch’s Friday updates, or when a new mod that helped with fixing apple drops or leaf decay it became huge news among the small community of users. That being so, Crafthub has been that pinnacle of breaking news and updates with anything Minecraft related.

The modding community was also in its’ own heydays at the time. What little we did have was either small tweaks to the game, or some large conceptual ideas like Risugami’s great Mod-loader, 303’s assortment of new arrow mod, or DrZhark’s Mo’ Creatures Mod. I even attempted to do what most had not done at the time and that was to have an index of the newest and most popular mods back then.

But there is something you can take from this: That was about three years ago.

I haven’t been writing articles since 2011, and I’d say since then things have gotten rather simple in terms of how we get our news. Three years ago, the best hope of getting the latest news for Minecraft was to try and follow Notch’s blog, or catch up on the news or information from another source such as Crafthub. Reddit’s popularity for example has aided in expanding the reach of users, helping them share information quickly and reliably with the masses. Mojang has also frequently participated with their ever growing community on /r/Minecraft, getting information such as suggestions or even a bug (and really, people have some odd ways of finding bugs you’d never have even thought of!)

What I’m getting at is that the times are changing fast and so are the ways we communicate with everyone else on the Internet. To me and my semi-large connection of friends, articles almost seem like a sort of dying breed.

Some might argue against this saying that popular sites like Kotaku, The HuffingtonPost, or PCgamer are doing well in their own regards, and I’d agree with you on that. Yet, the majority of information that I gather on a daily basis comes from videos online rather than written articles that I read. This might be due to the fact that I’m a visual learner, but about 65% of the USA population are in the same situation as me as well. Popularity of “Let’s Play” videos for example, have also increased over the past three years. It’s become well accepted that information gathered by watching a video is easier to absorb and understand, but also less time consuming on our busy lives. Perhaps this decline is only relative to some users as watching a video about a cool redstone machine or concept is more visually pleasing than reading about it with images. I think both work, but from the point of view of the content producer it depends on the subject, how much time you have on hand, and available staff or resources to get it done. While writing articles seems time consuming, capturing a video and rendering might take longer to produce. I could go on and on about these comparisons, but I hope you get the jist.

Articles may have fallen behind more popular mediums these days, but don’t count them out yet! A well written article can still get it’s point across just as well as a video, if you have the right person behind the keyboard.


This opinion based article does not reflect on Crafthub as a whole and rather that of the author’s own judgements and beliefs.


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Saturday, August 31, 2013

Parceria

type="html">É com orgulho que anunciamos uma parceria com a revendedora www.SteamBrasil.com.
Nela você pode encontrar: Counter Strike 1.6, Counter Strike Source, Left 4 Dead 2, Team Fortress, Call of Duty Black OPS e muito mais!
Acesse já: www.SteamBrasil.com
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Have written articles become a dying breed?

We’re going to take a step back in time for a few minutes:

When Minecraft was back into in it’s infancy with Alpha or even Indev, everything about it was fascinating, new, and well, a little blocky. When news broke out with Notch’s Friday updates, or when a new mod that helped with fixing apple drops or leaf decay it became huge news among the small community of users. That being so, Crafthub has been that pinnacle of breaking news and updates with anything Minecraft related.

The modding community was also in its’ own heydays at the time. What little we did have was either small tweaks to the game, or some large conceptual ideas like Risugami’s great Mod-loader, 303’s assortment of new arrow mod, or DrZhark’s Mo’ Creatures Mod. I even attempted to do what most had not done at the time and that was to have an index of the newest and most popular mods back then.

But there is something you can take from this: That was about three years ago.

I haven’t been writing articles since 2011, and I’d say since then things have gotten rather simple in terms of how we get our news. Three years ago, the best hope of getting the latest news for Minecraft was to try and follow Notch’s blog, or catch up on the news or information from another source such as Crafthub. Reddit’s popularity for example has aided in expanding the reach of users, helping them share information quickly and reliably with the masses. Mojang has also frequently participated with their ever growing community on /r/Minecraft, getting information such as suggestions or even a bug (and really, people have some odd ways of finding bugs you’d never have even thought of!)

What I’m getting at is that the times are changing fast and so are the ways we communicate with everyone else on the Internet. To me and my semi-large connection of friends, articles almost seem like a sort of dying breed.

Some might argue against this saying that popular sites like Kotaku, The HuffingtonPost, or PCgamer are doing well in their own regards, and I’d agree with you on that. Yet, the majority of information that I gather on a daily basis comes from videos online rather than written articles that I read. This might be due to the fact that I’m a visual learner, but about 65% of the USA population are in the same situation as me as well. Popularity of “Let’s Play” videos for example, have also increased over the past three years. It’s become well accepted that information gathered by watching a video is easier to absorb and understand, but also less time consuming on our busy lives. Perhaps this decline is only relative to some users as watching a video about a cool redstone machine or concept is more visually pleasing than reading about it with images. I think both work, but from the point of view of the content producer it depends on the subject, how much time you have on hand, and available staff or resources to get it done. While writing articles seems time consuming, capturing a video and rendering might take longer to produce. I could go on and on about these comparisons, but I hope you get the jist.

Articles may have fallen behind more popular mediums these days, but don’t count them out yet! A well written article can still get it’s point across just as well as a video, if you have the right person behind the keyboard.


This opinion based article does not reflect on Crafthub as a whole and rather that of the author’s own judgements and beliefs.


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Vote Notch for Person of the Year

Markus Persson, known better as Notch, is the father of Minecraft.  Whether or not you know it, he helped usher in a new age of gaming.  He may have not invented the sandbox, but he helped popularize it and push it's boundaries.  Because of the popularity of Minecraft, a game started by a lone man with a vision, not only do we have a return to the emphasis on gameplay and innovation, but we have clear examples of why gaming can be an important positive influence via the tool that Notch has provided to people like Joel Levin, the Minecraft Teacher, for use in new realms of educating children and Block by Block, an urban development program done in conjunction with UN Habitat.  Without Notch, Crafthub wouldn't even exist, I wouldn't have made a number of the friends I have both here and elsewhere, and I certainly wouldn't be here helping to keep Crafthub ticking along or writing this article.  Notch and Mojang didn't just create a game, they started a revolution, and that's why he deserves your vote.

I've already cast mine, what are you waiting for?

 

If you want to vote for Notch, you can find the Poll here:
http://time100.time.com/2013/03/28/time-100-poll/slide/markus-notch-persson/


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Friday, August 30, 2013

Minecraft Marathon 2013

It's time for another Minecraft Marathon, directed by Marc Watson. They are livestreaming for over forty eight hours to raise funds for Child's Play Charity, an organization bringing games, and other goodies to children in hospitals. On their website they have a full schedule detailing various raffles, special guests, and eBay auctions of various Minecraft collectibles.

Saturday night, they plan on setting a record for most players on a server. Or, if you can't wait, donate $25 and they'll whitelist you immediately.  Events will wrap up Sunday, February 24th at 5pm PST.  So go give them a visit and help support a good cause!


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Update! Gamer Addons v2.0.4

type="html">A nova versão do Gamer Addons está disponível para download, segue a ela as seguintes atualizações:
- sXe 12.0 (Novo)
- Mais configurações (arquivo addon.cfg)
- sXe Screen adicionado

Para mais informações Clique Aqui
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HungerCraft and Crafthub SMP Launch Bungee Hub

Crafthub and Hungercraft are launching a mutual Bungee hub between Hungercraft, Crafthub Survival, Blocks Vs. Zombies and Race for the Wool, collecting 4 different play style options literally under one roof.  You can connect to the hub at play.hungercraft.net and find your way to the game of your choice!

Hungercraft brings you the very best in competitive Hunger Game matches, including daily automated matches, weekly official matches and balanced game play.

Crafthub Survival brings you quality SMP goodness, a professional staff and an array of plug-ins chosen to compliment competitive survival and a touch of safety for your precious, precious loot.

In collaboration with RMCT, we’re bringing you Race for the Wool.  Race for the Wool brings you the classic team based competition where you race to rebuild your monument against an opposing team.

And freshly released, Hungercraft has Sethbling’s seal of approval to host Blocks Vs. Zombies on the network as well.  This Tower Defense style game pits a group of players armed at the start with a bow and their skill against a rampaging horde of zombies in a 20 minute fight for survival.

So log in and gear up for the game of your choice.  We hope to see you there!


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Tutorial! HLAE (mIRV) + Vegas

type="html">Um tutorial simples de como usar o HLAE para gravar seus lances e renderizá-los no vegas.
(Links de Downloads no final do post)
Siga a vídeo aula:
 

Principais:
- Sony Vegas 7.0e - DOWNLOAD
- KeyGen (Para vegas) - DOWNLOAD
- Mirv (Para demos non steam) - DOWNLOAD
- HLAE (Para demos Steam) - DOWNLOAD
- Viewdemo 47/48 (Um plugin só para ver demos tanto steam quanto non steam) - DOWNLOAD
Outros:
- Hud Remover (Remove os huds do cs (exceção da mira, radar e frags) - DOWNLOAD
- Magic Bullets (Conjunto de plugins que melhora a cor no Vegas) - DOWNLOAD
- NewBlue FX (Conjunto de plugins para vegas) - DOWNLOAD
- Portable CS 1.6 MM Pack (Pack especial para movie makings) - DOWNLOAD





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Thursday, August 29, 2013

WCG Brasil, jogos sexta, sábado, domingo.

type="html">
Counter Strike 1.6
 
4 de Novembro - Sexta
 
Fase de Grupos
 
Grupo A
18:00 - GameCrashers x team69
18:00 - GamerHouse.Extreme x maked
19:00 - GameCrashers x GamerHouse.Extreme
19:00 - playArt x team69
20:00 - team69 x maked
21:00 - playArt x maked
 
Grupo B
20:00 - mandic x xTz
20:00 - CNB x OZB
21:00 - mandic x GamerHouse
21:00 - xTz x CNB
 
 
5 de Novembro - Sábado
 
Fase de Grupos
 
Grupo A
9:00 - GameCrashers x maked
9:00 - playArt x GamerHouse.Extreme
10:00 - GameCrashers x playArt
12:00 - GamerHouse.Extreme x team69
 
Grupo B
9:00 - OZB x GamerHouse
10:00 - CNB x mandic
10:00 - xTz x OZB
11:00 - CNB x GamerHouse
11:00 - mandic x OZB
12:00 - xTz x GamerHouse
 
Fase Final - Semi Final
20:00 - 1o Grupo A x 2o Grupo B
20:00 - 1o Grupo B x 2 Grupo A
 
 
6 de Novembro - Domingo
 
Disputa de 3º Lugar
10:00
 
Grande Final
11:00

Saiba mais do evento, clique aqui.

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fnx e bit completam a line do paiN Gaming

type="html">O paiN Gaming anunciou hoje (15) a entrada de dois reforços de peso para a sua line-up de Counter-Strike 1.6: Lincoln “fnx” Lau, que havia saído do GamerHouse no mês passado para se dedicar a sua vida pessoal, e Bruno “bit” Lima, que passou apenas três meses no playArt.
Os dois são bastante conhecidos tanto no Brasil quanto no exterior e defenderam as melhores equipes do cenário nacional: MIBR, g3x e Game Crashers (onde agora têm um projeto de escola de Counter-Strike). Nos últimos dois anos, estiveram lado a lado no Firegamers e no compLexity, mas deixaram de jogar juntos em Março, quando bit foi dispensado do coL após a disputa da Intel Extreme Masters. No mês seguinte, uma discussão fez com que fnx também deixasse a equipe, que perdeu o patrocínio da organização norte-americana.
O manager Cleber “Ferrer” Ferreira se mostrou bastante animado com as novidades na line-up ao falar com o portal Teamplay. “Nossa expectativa é a melhor possível, pois poucos times no mundo podem contar com jogadores tão vencedores e consagrados como bit e fnx. Esperamos conseguir boas vitórias no Brasil, e poder representar o país nos próximos eventos internacionais, onde aí sim, temos a expectativa de podermos brigar por posições melhores”.
No último dia 11, Guilherme “spacca” Spacca e Gustavo “MKR” Mekaru comunicaram suas saídas aos websites brasileiros. Havia a expectativa de que eles fizessem parte de um novo time do GC. Entretanto, em declaração ao site do MIBR, spacca negou a informação. “Não vamos entrar para o GC. Não vamos entrar em time algum” – disse ele. Por enquanto, ainda não há novidades sobre o destino dos dois.
Vale lembrar que essa nova line-up do paiN é praticamente a mesma que conquistou o título da DreamHack Winter 2007 pelo MIBR, com a exceção apenas de Wellington “ton” Caruso, que se aposentou no ano passado.

paiN
 Bruno “bit” Lima
 Thiago “BTT” Monteiro
 Olavo “chucky” Napoleão
 Lincoln “fnx” Lau
 Arthur “prd” Resende

fonte: MIBR.com.br

Postado por Felipe "brk" Bronken
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IndustrialCraft 2: Still Alive and Kicking

Users who are not keen with working with machines, power, electricity, and creating automating systems in Minecraft have either shunned the idea completely or may not even know of such mods existing. For those in that latter group or those who have played IC2 in the past, this would be for you.

Industrialcraft 2 (IC2), at its core, adds power and machines to Minecraft for creating simple but effective production systems. Usually it's also paired with another machine themed mod to help boost the production level even more. The most common of these being Buildcraft, which adds pipes to the game, allowing materials to flow easily from one machine to another or into an adjacent chest.

Like many, I didn't know too much about IC2 until I started playing it in the large modpack called Tekkit (now known as Tekkit Classic). When Duncan from the Yogscast started his own Tekkit series, showcasing IC2 in all it's wonderful glory (alongside other mods,) I believe it kickstarted Tekkit's mass popularity in general, as the normal response for newbies going into Tekkit was, "Where the hell do I start?". Almost in response to this, Duncan ran through his long series explaining the best way of going around with the pack and getting started.

After seeing Duncan’s series, IC2 became an essential staple of my everyday mod life in Minecraft and a core element for most Tekkit users during this time period. However, many may not know that IC2 hasn't had an update since 1.4.5. I'm not fully aware of the reason behind this, but whatever the case, updates ceased on both their wiki and their official forums for IC2. This hasn't stopped the community from attempting to keep it alive however.

Since the last official update back in January, IC2 has been in sort of a dormant state. As mentioned before, it's users then took it upon themselves to keep it up-to-date with the latest versions of Minecraft. Because the mod is being kept alive unofficially, major changes have not been possible without permission or involvement from the original mod author.


These unofficial versions can be found on Jenkins, are relatively stable with minimal bugs, and don’t conflict with most other mods. IC2 requires Forge to function, but I think most of you already know that ;). Also be sure to check out the add-ons subforum/Pending Addons, for a good handful of add-ons like GregTech for complexity, or Gravitation Suite for more advanced equipment.


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