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Monday, September 2, 2013

HungerCraft and Crafthub SMP Launch Bungee Hub

Crafthub and Hungercraft are launching a mutual Bungee hub between Hungercraft, Crafthub Survival, Blocks Vs. Zombies and Race for the Wool, collecting 4 different play style options literally under one roof.  You can connect to the hub at play.hungercraft.net and find your way to the game of your choice!

Hungercraft brings you the very best in competitive Hunger Game matches, including daily automated matches, weekly official matches and balanced game play.

Crafthub Survival brings you quality SMP goodness, a professional staff and an array of plug-ins chosen to compliment competitive survival and a touch of safety for your precious, precious loot.

In collaboration with RMCT, we’re bringing you Race for the Wool.  Race for the Wool brings you the classic team based competition where you race to rebuild your monument against an opposing team.

And freshly released, Hungercraft has Sethbling’s seal of approval to host Blocks Vs. Zombies on the network as well.  This Tower Defense style game pits a group of players armed at the start with a bow and their skill against a rampaging horde of zombies in a 20 minute fight for survival.

So log in and gear up for the game of your choice.  We hope to see you there!


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WCG Brasil, jogos sexta, sábado, domingo.

type="html">
Counter Strike 1.6
 
4 de Novembro - Sexta
 
Fase de Grupos
 
Grupo A
18:00 - GameCrashers x team69
18:00 - GamerHouse.Extreme x maked
19:00 - GameCrashers x GamerHouse.Extreme
19:00 - playArt x team69
20:00 - team69 x maked
21:00 - playArt x maked
 
Grupo B
20:00 - mandic x xTz
20:00 - CNB x OZB
21:00 - mandic x GamerHouse
21:00 - xTz x CNB
 
 
5 de Novembro - Sábado
 
Fase de Grupos
 
Grupo A
9:00 - GameCrashers x maked
9:00 - playArt x GamerHouse.Extreme
10:00 - GameCrashers x playArt
12:00 - GamerHouse.Extreme x team69
 
Grupo B
9:00 - OZB x GamerHouse
10:00 - CNB x mandic
10:00 - xTz x OZB
11:00 - CNB x GamerHouse
11:00 - mandic x OZB
12:00 - xTz x GamerHouse
 
Fase Final - Semi Final
20:00 - 1o Grupo A x 2o Grupo B
20:00 - 1o Grupo B x 2 Grupo A
 
 
6 de Novembro - Domingo
 
Disputa de 3º Lugar
10:00
 
Grande Final
11:00

Saiba mais do evento, clique aqui.

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Xbox 360 Edition Turns 1!

Just a few days ago, Minecraft: Xbox 360 Edition celebrated it's first birthday. The ever-popular sandbox construction game was released on the console just over a year ago, on the 9th of May, 2012.

Just a brief history of the release: This port over from the PC version of Minecraft was a successful collaboration between 4J Studios, Mojang, and Microsoft Studios and gained the support of many current Minecrafters around the world upon release of the game through the Xbox Live Marketplace at the cost of 1,600 Microsoft Points.

Since then, a year ahead, Minecraft has risen up to become one of the most popular video games on the Internet, all thanks to the efforts of one man who started it all. As Minecraft: Xbox 360 turns 1, Mojang has specially put up a "1st Birthday Skin Pack" for free and a "1st Birthday Cape" for 80 Microsoft points.

Happy birthday Minecraft 360! There's still a long way to go and we will all be supporting your progress!


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Sunday, September 1, 2013

Xbox 360 Edition Turns 1!

Just a few days ago, Minecraft: Xbox 360 Edition celebrated it's first birthday. The ever-popular sandbox construction game was released on the console just over a year ago, on the 9th of May, 2012.

Just a brief history of the release: This port over from the PC version of Minecraft was a successful collaboration between 4J Studios, Mojang, and Microsoft Studios and gained the support of many current Minecrafters around the world upon release of the game through the Xbox Live Marketplace at the cost of 1,600 Microsoft Points.

Since then, a year ahead, Minecraft has risen up to become one of the most popular video games on the Internet, all thanks to the efforts of one man who started it all. As Minecraft: Xbox 360 turns 1, Mojang has specially put up a "1st Birthday Skin Pack" for free and a "1st Birthday Cape" for 80 Microsoft points.

Happy birthday Minecraft 360! There's still a long way to go and we will all be supporting your progress!


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Mudar a fonte CS 1.6

type="html">Tutorial simples de como mudar o estilo de fonte no CS 1.6, algo muito usado por moviemakers, etc.


Diretórios:
C:\Arquivos de Programas\Steam\resource - Para CS Steam
C:\Arquivos de Programas\Valve\resource ou Valve\cstrike\resource - Para CS Non Steam
Após acessar o diretório, localize o arquivo TrackerScheme.res e localize (Ctrl + F) a linha EngineFont.
Estará listado em ordem as resoluções que o CS usa em 1, 2, 3, 4, etc., sendo:
1 - 640x480
2 - 800x600
3 - 1024x760
4 - 1200x1024
5 - 1600x1200
Obs: Mais resoluções podem ser adicionadas, basta seguir o modelo padrão.


Usarei como exemplo a seguinte seleção:



Legenda:
Name: Nome da Fonte
Tall: Altura da fonte
Weight: Largura da fonte
Yres: Resolução desejada
dropshadow: Se a fonte será sombreada

Se você deseja alterar a cor da fonte do Say, basta no console digitar o comando con_color "RRR GGG BBB". Siga os exemplos de cores abaixo:


Se você deseja o branco, você deverá colocar em seu console:
con_color "255 255 255"
Se deseja amarelo:
con_color "255 235 0"
e assim por diante.
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Prepare Yourself, Minecon is Coming!

Greetings Hubworlders!


Minecon 2013 tickets are up for sale beginning today at 4pm PDT, and will be available during 3 different timeslots in batches of 2500. Mojang’s Lydia Winters posted the news on their blog earlier today. You can find that post here.

Mojang has a countdown clock for those sales here.

Tickets this year are a whopping $150 USD a piece.   Ouch.

On a personal note, Crafthub was attempting to plan a physical presence at the convention, but our volunteer nature and that price tag blew that plan for most of us, ultimately removing the possibility for all of us, as a group venture would have been necessary to defray our costs.

So who’s going to Minecon this year? Any big plans? Costs too high for you as well? Leave us a comment with your thoughts!

 


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Have written articles become a dying breed?

We’re going to take a step back in time for a few minutes:

When Minecraft was back into in it’s infancy with Alpha or even Indev, everything about it was fascinating, new, and well, a little blocky. When news broke out with Notch’s Friday updates, or when a new mod that helped with fixing apple drops or leaf decay it became huge news among the small community of users. That being so, Crafthub has been that pinnacle of breaking news and updates with anything Minecraft related.

The modding community was also in its’ own heydays at the time. What little we did have was either small tweaks to the game, or some large conceptual ideas like Risugami’s great Mod-loader, 303’s assortment of new arrow mod, or DrZhark’s Mo’ Creatures Mod. I even attempted to do what most had not done at the time and that was to have an index of the newest and most popular mods back then.

But there is something you can take from this: That was about three years ago.

I haven’t been writing articles since 2011, and I’d say since then things have gotten rather simple in terms of how we get our news. Three years ago, the best hope of getting the latest news for Minecraft was to try and follow Notch’s blog, or catch up on the news or information from another source such as Crafthub. Reddit’s popularity for example has aided in expanding the reach of users, helping them share information quickly and reliably with the masses. Mojang has also frequently participated with their ever growing community on /r/Minecraft, getting information such as suggestions or even a bug (and really, people have some odd ways of finding bugs you’d never have even thought of!)

What I’m getting at is that the times are changing fast and so are the ways we communicate with everyone else on the Internet. To me and my semi-large connection of friends, articles almost seem like a sort of dying breed.

Some might argue against this saying that popular sites like Kotaku, The HuffingtonPost, or PCgamer are doing well in their own regards, and I’d agree with you on that. Yet, the majority of information that I gather on a daily basis comes from videos online rather than written articles that I read. This might be due to the fact that I’m a visual learner, but about 65% of the USA population are in the same situation as me as well. Popularity of “Let’s Play” videos for example, have also increased over the past three years. It’s become well accepted that information gathered by watching a video is easier to absorb and understand, but also less time consuming on our busy lives. Perhaps this decline is only relative to some users as watching a video about a cool redstone machine or concept is more visually pleasing than reading about it with images. I think both work, but from the point of view of the content producer it depends on the subject, how much time you have on hand, and available staff or resources to get it done. While writing articles seems time consuming, capturing a video and rendering might take longer to produce. I could go on and on about these comparisons, but I hope you get the jist.

Articles may have fallen behind more popular mediums these days, but don’t count them out yet! A well written article can still get it’s point across just as well as a video, if you have the right person behind the keyboard.


This opinion based article does not reflect on Crafthub as a whole and rather that of the author’s own judgements and beliefs.


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