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Saturday, August 31, 2013

Parceria

type="html">É com orgulho que anunciamos uma parceria com a revendedora www.SteamBrasil.com.
Nela você pode encontrar: Counter Strike 1.6, Counter Strike Source, Left 4 Dead 2, Team Fortress, Call of Duty Black OPS e muito mais!
Acesse já: www.SteamBrasil.com
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Have written articles become a dying breed?

We’re going to take a step back in time for a few minutes:

When Minecraft was back into in it’s infancy with Alpha or even Indev, everything about it was fascinating, new, and well, a little blocky. When news broke out with Notch’s Friday updates, or when a new mod that helped with fixing apple drops or leaf decay it became huge news among the small community of users. That being so, Crafthub has been that pinnacle of breaking news and updates with anything Minecraft related.

The modding community was also in its’ own heydays at the time. What little we did have was either small tweaks to the game, or some large conceptual ideas like Risugami’s great Mod-loader, 303’s assortment of new arrow mod, or DrZhark’s Mo’ Creatures Mod. I even attempted to do what most had not done at the time and that was to have an index of the newest and most popular mods back then.

But there is something you can take from this: That was about three years ago.

I haven’t been writing articles since 2011, and I’d say since then things have gotten rather simple in terms of how we get our news. Three years ago, the best hope of getting the latest news for Minecraft was to try and follow Notch’s blog, or catch up on the news or information from another source such as Crafthub. Reddit’s popularity for example has aided in expanding the reach of users, helping them share information quickly and reliably with the masses. Mojang has also frequently participated with their ever growing community on /r/Minecraft, getting information such as suggestions or even a bug (and really, people have some odd ways of finding bugs you’d never have even thought of!)

What I’m getting at is that the times are changing fast and so are the ways we communicate with everyone else on the Internet. To me and my semi-large connection of friends, articles almost seem like a sort of dying breed.

Some might argue against this saying that popular sites like Kotaku, The HuffingtonPost, or PCgamer are doing well in their own regards, and I’d agree with you on that. Yet, the majority of information that I gather on a daily basis comes from videos online rather than written articles that I read. This might be due to the fact that I’m a visual learner, but about 65% of the USA population are in the same situation as me as well. Popularity of “Let’s Play” videos for example, have also increased over the past three years. It’s become well accepted that information gathered by watching a video is easier to absorb and understand, but also less time consuming on our busy lives. Perhaps this decline is only relative to some users as watching a video about a cool redstone machine or concept is more visually pleasing than reading about it with images. I think both work, but from the point of view of the content producer it depends on the subject, how much time you have on hand, and available staff or resources to get it done. While writing articles seems time consuming, capturing a video and rendering might take longer to produce. I could go on and on about these comparisons, but I hope you get the jist.

Articles may have fallen behind more popular mediums these days, but don’t count them out yet! A well written article can still get it’s point across just as well as a video, if you have the right person behind the keyboard.


This opinion based article does not reflect on Crafthub as a whole and rather that of the author’s own judgements and beliefs.


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Vote Notch for Person of the Year

Markus Persson, known better as Notch, is the father of Minecraft.  Whether or not you know it, he helped usher in a new age of gaming.  He may have not invented the sandbox, but he helped popularize it and push it's boundaries.  Because of the popularity of Minecraft, a game started by a lone man with a vision, not only do we have a return to the emphasis on gameplay and innovation, but we have clear examples of why gaming can be an important positive influence via the tool that Notch has provided to people like Joel Levin, the Minecraft Teacher, for use in new realms of educating children and Block by Block, an urban development program done in conjunction with UN Habitat.  Without Notch, Crafthub wouldn't even exist, I wouldn't have made a number of the friends I have both here and elsewhere, and I certainly wouldn't be here helping to keep Crafthub ticking along or writing this article.  Notch and Mojang didn't just create a game, they started a revolution, and that's why he deserves your vote.

I've already cast mine, what are you waiting for?

 

If you want to vote for Notch, you can find the Poll here:
http://time100.time.com/2013/03/28/time-100-poll/slide/markus-notch-persson/


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Friday, August 30, 2013

Minecraft Marathon 2013

It's time for another Minecraft Marathon, directed by Marc Watson. They are livestreaming for over forty eight hours to raise funds for Child's Play Charity, an organization bringing games, and other goodies to children in hospitals. On their website they have a full schedule detailing various raffles, special guests, and eBay auctions of various Minecraft collectibles.

Saturday night, they plan on setting a record for most players on a server. Or, if you can't wait, donate $25 and they'll whitelist you immediately.  Events will wrap up Sunday, February 24th at 5pm PST.  So go give them a visit and help support a good cause!


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Update! Gamer Addons v2.0.4

type="html">A nova versão do Gamer Addons está disponível para download, segue a ela as seguintes atualizações:
- sXe 12.0 (Novo)
- Mais configurações (arquivo addon.cfg)
- sXe Screen adicionado

Para mais informações Clique Aqui
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HungerCraft and Crafthub SMP Launch Bungee Hub

Crafthub and Hungercraft are launching a mutual Bungee hub between Hungercraft, Crafthub Survival, Blocks Vs. Zombies and Race for the Wool, collecting 4 different play style options literally under one roof.  You can connect to the hub at play.hungercraft.net and find your way to the game of your choice!

Hungercraft brings you the very best in competitive Hunger Game matches, including daily automated matches, weekly official matches and balanced game play.

Crafthub Survival brings you quality SMP goodness, a professional staff and an array of plug-ins chosen to compliment competitive survival and a touch of safety for your precious, precious loot.

In collaboration with RMCT, we’re bringing you Race for the Wool.  Race for the Wool brings you the classic team based competition where you race to rebuild your monument against an opposing team.

And freshly released, Hungercraft has Sethbling’s seal of approval to host Blocks Vs. Zombies on the network as well.  This Tower Defense style game pits a group of players armed at the start with a bow and their skill against a rampaging horde of zombies in a 20 minute fight for survival.

So log in and gear up for the game of your choice.  We hope to see you there!


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Tutorial! HLAE (mIRV) + Vegas

type="html">Um tutorial simples de como usar o HLAE para gravar seus lances e renderizá-los no vegas.
(Links de Downloads no final do post)
Siga a vídeo aula:
 

Principais:
- Sony Vegas 7.0e - DOWNLOAD
- KeyGen (Para vegas) - DOWNLOAD
- Mirv (Para demos non steam) - DOWNLOAD
- HLAE (Para demos Steam) - DOWNLOAD
- Viewdemo 47/48 (Um plugin só para ver demos tanto steam quanto non steam) - DOWNLOAD
Outros:
- Hud Remover (Remove os huds do cs (exceção da mira, radar e frags) - DOWNLOAD
- Magic Bullets (Conjunto de plugins que melhora a cor no Vegas) - DOWNLOAD
- NewBlue FX (Conjunto de plugins para vegas) - DOWNLOAD
- Portable CS 1.6 MM Pack (Pack especial para movie makings) - DOWNLOAD





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Thursday, August 29, 2013

WCG Brasil, jogos sexta, sábado, domingo.

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Counter Strike 1.6
 
4 de Novembro - Sexta
 
Fase de Grupos
 
Grupo A
18:00 - GameCrashers x team69
18:00 - GamerHouse.Extreme x maked
19:00 - GameCrashers x GamerHouse.Extreme
19:00 - playArt x team69
20:00 - team69 x maked
21:00 - playArt x maked
 
Grupo B
20:00 - mandic x xTz
20:00 - CNB x OZB
21:00 - mandic x GamerHouse
21:00 - xTz x CNB
 
 
5 de Novembro - Sábado
 
Fase de Grupos
 
Grupo A
9:00 - GameCrashers x maked
9:00 - playArt x GamerHouse.Extreme
10:00 - GameCrashers x playArt
12:00 - GamerHouse.Extreme x team69
 
Grupo B
9:00 - OZB x GamerHouse
10:00 - CNB x mandic
10:00 - xTz x OZB
11:00 - CNB x GamerHouse
11:00 - mandic x OZB
12:00 - xTz x GamerHouse
 
Fase Final - Semi Final
20:00 - 1o Grupo A x 2o Grupo B
20:00 - 1o Grupo B x 2 Grupo A
 
 
6 de Novembro - Domingo
 
Disputa de 3º Lugar
10:00
 
Grande Final
11:00

Saiba mais do evento, clique aqui.

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fnx e bit completam a line do paiN Gaming

type="html">O paiN Gaming anunciou hoje (15) a entrada de dois reforços de peso para a sua line-up de Counter-Strike 1.6: Lincoln “fnx” Lau, que havia saído do GamerHouse no mês passado para se dedicar a sua vida pessoal, e Bruno “bit” Lima, que passou apenas três meses no playArt.
Os dois são bastante conhecidos tanto no Brasil quanto no exterior e defenderam as melhores equipes do cenário nacional: MIBR, g3x e Game Crashers (onde agora têm um projeto de escola de Counter-Strike). Nos últimos dois anos, estiveram lado a lado no Firegamers e no compLexity, mas deixaram de jogar juntos em Março, quando bit foi dispensado do coL após a disputa da Intel Extreme Masters. No mês seguinte, uma discussão fez com que fnx também deixasse a equipe, que perdeu o patrocínio da organização norte-americana.
O manager Cleber “Ferrer” Ferreira se mostrou bastante animado com as novidades na line-up ao falar com o portal Teamplay. “Nossa expectativa é a melhor possível, pois poucos times no mundo podem contar com jogadores tão vencedores e consagrados como bit e fnx. Esperamos conseguir boas vitórias no Brasil, e poder representar o país nos próximos eventos internacionais, onde aí sim, temos a expectativa de podermos brigar por posições melhores”.
No último dia 11, Guilherme “spacca” Spacca e Gustavo “MKR” Mekaru comunicaram suas saídas aos websites brasileiros. Havia a expectativa de que eles fizessem parte de um novo time do GC. Entretanto, em declaração ao site do MIBR, spacca negou a informação. “Não vamos entrar para o GC. Não vamos entrar em time algum” – disse ele. Por enquanto, ainda não há novidades sobre o destino dos dois.
Vale lembrar que essa nova line-up do paiN é praticamente a mesma que conquistou o título da DreamHack Winter 2007 pelo MIBR, com a exceção apenas de Wellington “ton” Caruso, que se aposentou no ano passado.

paiN
 Bruno “bit” Lima
 Thiago “BTT” Monteiro
 Olavo “chucky” Napoleão
 Lincoln “fnx” Lau
 Arthur “prd” Resende

fonte: MIBR.com.br

Postado por Felipe "brk" Bronken
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IndustrialCraft 2: Still Alive and Kicking

Users who are not keen with working with machines, power, electricity, and creating automating systems in Minecraft have either shunned the idea completely or may not even know of such mods existing. For those in that latter group or those who have played IC2 in the past, this would be for you.

Industrialcraft 2 (IC2), at its core, adds power and machines to Minecraft for creating simple but effective production systems. Usually it's also paired with another machine themed mod to help boost the production level even more. The most common of these being Buildcraft, which adds pipes to the game, allowing materials to flow easily from one machine to another or into an adjacent chest.

Like many, I didn't know too much about IC2 until I started playing it in the large modpack called Tekkit (now known as Tekkit Classic). When Duncan from the Yogscast started his own Tekkit series, showcasing IC2 in all it's wonderful glory (alongside other mods,) I believe it kickstarted Tekkit's mass popularity in general, as the normal response for newbies going into Tekkit was, "Where the hell do I start?". Almost in response to this, Duncan ran through his long series explaining the best way of going around with the pack and getting started.

After seeing Duncan’s series, IC2 became an essential staple of my everyday mod life in Minecraft and a core element for most Tekkit users during this time period. However, many may not know that IC2 hasn't had an update since 1.4.5. I'm not fully aware of the reason behind this, but whatever the case, updates ceased on both their wiki and their official forums for IC2. This hasn't stopped the community from attempting to keep it alive however.

Since the last official update back in January, IC2 has been in sort of a dormant state. As mentioned before, it's users then took it upon themselves to keep it up-to-date with the latest versions of Minecraft. Because the mod is being kept alive unofficially, major changes have not been possible without permission or involvement from the original mod author.


These unofficial versions can be found on Jenkins, are relatively stable with minimal bugs, and don’t conflict with most other mods. IC2 requires Forge to function, but I think most of you already know that ;). Also be sure to check out the add-ons subforum/Pending Addons, for a good handful of add-ons like GregTech for complexity, or Gravitation Suite for more advanced equipment.


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SimCity Simulated in Minecraft by SethBling

For those of you who aren’t involved in, and haven’t been startled by the fringe of the backlash to EA’s attempt to release a limited edition of SimCity, things have been rather amusing and grim. Minecraft Youtuber extraordinaire, SethBling, has recreated the wonder and frustration that made the event so memorable. As of the writing of this article, this is still something that happens when you attempt to play. EA’s release serves as a pretty good example of why making a single-player game require an internet connection, is a poor decision. I find myself thanking Notch profusely for Offline Mode in Minecraft.

Check out SethBling’s video here!

Have you got a SimCity or SimCity-in-Minecraft experience to share? Leave it in the comments below!


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Wednesday, August 28, 2013

Hide Your Junk With A Jukebox Lock

Hot on the tail of Jeb’s pre-release snapshot tweet, Youtube user DTV97 posted an instructional video on an ingenious jukebox based redstone lock.  As his video explains, different records put out different redstone signal strengths. Using this you can pair them to create a lock that only works when the same record is in each jukebox. Neat!

Check out his video for detailed building instructions after a brief example of the lock in action. While you’re at it, be sure to give his other videos a watch! Have you got any cool new redstone creations? Link us a webpage or video in the comments below!


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OBS: TEMOS REVENDA DE JOGOS!

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Portal divulga primeiros videos de Global Offensive

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Depois de muita expectativa da comunidade, o portal IGN divulgou hoje vídeos que mostram o novoCounter-Strike Global Offensive, anunciado pela Valve no último dia 12, com previsão de lançamento para o primeiro trimestre de 2012.
IMPORTANTE: para assistir ao vídeo é necessário declarar ser maior de 18 anos. Coloque sua data de nascimento no seguinte formato: MÊS / DIA / ANO. Confira abaixo:
Antes mesmo do lançamento, o novo Counter-Strike tem causado polêmica. Duncan “Thorin”Shields, que trabalha no site do SK Gamingcriticou a Valve em um longo artigo, afirmando que a empresa errou ao levar apenas profissionais do Source para testar o game no escritório em Seattle, nos Estados Unidos. Dias depois, a Valve se manifestou através do Twitter e disse que não vai ignorar os jogadores de 1.6.
Vale lembrar que o CS:GO ainda está em fase de desenvolvimento e poderão ocorrer muitas mudanças até mesmo antes da versão beta, que deve ser liberada em Outubro.
Fonte: IGN, mibr

Postado por Felipe "brk" Bronken

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Novo Counter-Strike é anunciado

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A continuação de uma das séries de tiro em primeira pessoa mais famosas do mundo acaba de receber seu anúncio oficial. “Counter-Strike: Global Offensive” foi anunciado pela produtora Valve e já está em desenvolvimento, com previsão de lançamento para 2012, nas plataformas Xbox 360, PlayStation 3 e PC.
Segundo a produtora, o novo título oferecerá mapas já conhecidos dos jogadores, como “de_dust”, mas também trará novos ambientes, personagens e armas. A Valve também estima trazer novos modos de jogo, no qual os jogadores usufruirão de partidas online com mais facilidade.
Como habitual à série, o jogo será lançado nas lojas virtuais (Xbox Live, PlayStation Store) e pela plataforma Steam, da produtora Valve, para o PC.

fonte: MSN jogos

Postado por Felipe "brk" Bronken
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Tuesday, August 27, 2013

BTT: “Eles [bit e fnx] pediram, sim, para entrar no time”

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Um dia após o paiN Gaming anunciar a saída de sua equipe de Counter-Strike sem dar motivos claros para tal decisão, Thiago “BTT” Monteiro foi entrevistado pelo portal Teamplay e falou sobre o relacionamento com a organização e sobre a decisão de dispensar Guilherme “spacca” Spacca e Gustavo “MKR” Mekaru.
BTT disse que os problemas de relacionamento com o paiN começaram ainda na GameGune, disputada em Julho na Espanha. “Pensamentos diferentes de como fazer as coisas, entre outros fatores, como fofocas e falta de organização”. Ele negou que as mudanças na line-up tiveram papel decisivo no rompimento. “Voltamos da GameGune e dias depois tivemos uma reunião com a organização. Nessa reunião estava Ferrer, chucky e eu. Conversamos sobre alterações na line-up, que foram aceitas por unanimidade pelos diretores do paiN” – explicou.
O veterano disse que as mudanças na line-up foram necessárias, pois “o time era competitivo em território nacional, mas limitado e inconstante. Era um time para brigar por títulos no Brasil e não no exterior”. Ele revelou ainda que Bruno “bit” Lima e Lincoln “fnx” Lau pediram para entrar na equipe. “Isso não é vergonha para jogadores do nível deles, pelo contrário, eles são profissionais assim como nós. Todos os profissionais extremamente capacitados como eles, em qualquer ramo, quando desempregados, procuram empregos nas melhores empresas, e no caso deles não foi diferente”.
BTT também não poupou críticas aos jogadores que são ‘kickados’ de um time e reclamam publicamente. “Já fui kickado duas vezes do MIBR e não tinha Twitter, nem Facebook, só o bom e velho Orkut, mas tenho mais o que fazer do que postar o que acontece na minha vida pessoal ou profissional. Sou homem e me porto como tal. Quando era kickado para dar lugar a bit, fnx, entre outros, eu não deletava ninguém de MSN, steam. Isso para mim é patético. Se você foi “escolhido” como mais fraco ou incapaz, bola para frente e acredite em você, dê a volta por cima e mostre a todos que estavam errados a seu respeito”.
Para finalizar, BTT afirmou que ainda não acertaram com nenhuma empresa, pois ainda têm tempo e vão analisar a melhor proposta.
Para ler a entrevista, na íntegra, clique aqui.
Fontes: MiBR, HLTV.org e a entrevista na teamplay

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Who knew guides could be so enjoyable?

While we are rolling out some future updates here at Crafthub, I thought it would be a nice change of pace to have a short spotlight. Crafthub has always loved highlighting resources for our readers to use, but we also love giving deserved publicity to good work. This is one of those cases.

A user named Sarlac over on the Minecraft subreddit has been posting some pretty amazing guides on and off  for the past month or so. I’ve seen some other guides before, but what really sets Sarlac’s posts apart is the combination of easy to follow images with helpful blocks being highlighted and the various subjects that they are building.

After looking at their latest post, “How to Respond to Terrain When Building”, I can honestly say that I have more of an appreciation for the time and effort that Sarlac has put into these. Maybe we’ll even see these as a biweekly post with other users commenting on what to build next for ideas?

  

Whatever the case, I know I’ll be keeping my eyes open for whenever I see something new. Maybe it’ll even be Atlantis next, who knows.


To see more of Sarlac's work, head over to the submitted posts page and check out some of the sweet guides or check below for a quick list of what Sarlac has posted already:

How to build walls [details]

[Guide] How To Make a Grand Entry

[Guide] How To Enter a Pyramid

[Guide] How to Build Large Trees

[Guide] How to Make a Portcullis Gate House

 

(Please note these are direct links to the image albums and not to the submitted posts on /r/Minecraft)


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500 Chunks are never to much!

Would you travel 500 chunks just to get some wood back? Ok, well most of us travel that distance easily anyway in a normal Minecraft session, but what if you happened to be a desperate Testificate?

500 Chucks is a parody of The Proclaimers'- I'm Gonna Be (500 Miles), and animated by Element Animation.

 

 

Have you seen any other good Minecraft music videos lately? Tell us about it in a comment below!


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Monday, August 26, 2013

Space Invaders made in snapshot

A youtuber by the name of SimplySarc, has made a lighter less redstone demanding Space Invaders game in Minecraft.

Using the new features found in the snapshots, including items in minecarts to display the "aliens". 

The map is up for download in the video description, and the video contains a short explanation on how it all works. The redstone is actually pretty simple and somewhat genius.

Go check it out on http://www.youtube.com/watch?v=mhIARSIlw9o, if you haven't already subscribed to him do so NOW!


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Fortifying your Fortress with HiddenWorm

Mechanicaljack: Mechanicaljack here, with an interview with HiddenWorm. I found Hiddenworm's work in Minecraft on the /r/Minecraft sub forum of reddit. I really enjoyed his tutorials and got in contact with him to arrange a meeting. Why don't you introduce yourself?

HiddenWorm: Hi, I'm HiddenWorm, a 17 year old Minecraft player from Holland.

Mechanicaljack: And how long have you been playing Minecraft?

HiddenWorm: I've been playing the game since March 2011.

Mechanicaljack: Do you have a favorite play style, for instance creative or survival, or adventure maps, or competitive?

HiddenWorm: I've always really been into building, so when creative came into Vanilla (1.8 beta?), I switched from survival to that. I've been playing on multiplayer almost exclusively since January 2012.

Mechanicaljack: I haven't enjoyed single player as much as multiplayer in a long time myself.  Have you used mods at all?

HiddenWorm: I actually had my first experience with mods (besides flymod) 2 weeks ago at a friend's house. I'm not quite sure which mods were enabled exactly, but it involved a lot of industrial buildings and automated things. Other than mods, I recommend playing flatcore if you want a more interesting time playing SP.

Mechanicaljack: Sounds like a FeedTheBeast or Tekkit modpack.  Those can be fun, but also overwhelming in all the new content. Flatcore, so a flatworlds map?  On hardcore mode?

HiddenWorm: Yes, hardcore mode on a superflat world. You can get a lot of supplies from trading and blacksmiths.

Mechanicaljack: Wow, I'd never considered trying that.  Sounds like a real challenge! Do you have any texture packs you like to use, or are you a default kind of player?

HiddenWorm: I have a slightly modified version of default that I made myself.

Mechanicaljack: Oh cool!

HiddenWorm: It makes some blocks look a little bit better, but not so much better that buildings look ugly without the texture pack.

Mechanicaljack: Ah, so it's an aesthetics change to suit the building style?

HiddenWorm: Yes, it makes smooth sandstone and double slab blocks into coloured versions of the stone brick texture.

Mechanicaljack: Sounds interesting!  So what brought me to contact you was your reddit post titled "A Guide to Stronger and Better Looking Fortifications."  What brought you to create that post?

Fortification

HiddenWorm: I had a very basic design for the merlons and the murder holes, and when I saw a post of a castle wall on /r/Minecraft, I noticed most castles in Minecraft have room for improvement when it comes to fortifications, both in historical accuracy and in actual use as fortifications.

Mechanicaljack: I've noticed similar, which is what made your post stand out to me.  From there I found the follow up you did with the title "I Taught You How to Fortify Your Walls, Now let's lay a siege!"  In both, you get into descriptions about what you're showing, and reference historical examples, like why a catapult isn't just a catapult. I take it fortifications and sieges really interest you?

trebuchet

HiddenWorm: Well, when I was young I thought knights were super cool, most of the knowledge I have about the fortifications I learned when I was around 10. I actually think renaissance architecture is cooler than medieval architecture, but I've already built a lot of that. I constantly switch to different building styles and now I’m in a medieval phase, I guess.

Mechanicaljack: I took a quick look at some of your other tutorials that I'll have to go back to in the future, like the gothic rose window, so I know what you mean.  Where do you get your inspiration?  I guess I'm asking, what are your sources?

Gothic Rose Window

HiddenWorm: I have two main sources. The first one is a book that summarizes almost everything there is to learn about architecture between Mesopotamia and the 1970s. Sadly, it is only available in German and in Dutch, as far as I know. It's called Atlas zur Baukunst or Atlas van de Bouwkunst, so if it was translated into English, it is probably titled 'Atlas of Architecture'.

When I want to build something, I learn about the building style from this book, and then research similar builds that exist in real life. For this I use Planetware.com, it has a very wide variety of maps and pictures of tourist attractions.

Mechanicaljack: That's an amazing amount of effort and work to put into your building, but it looks like it pays off, given the screenshots you've posted.

HiddenWorm: Thank you! Mind you, I only post my best builds, but in general the best builds are the builds that I put most of my time researching for.

Mechanicaljack: Do you have any tutorials planned for the future?

HiddenWorm: Yes, I'm currently working on a tutorial about monasteries, where I will also touch on the differences between Romanesque and Gothic architecture. After that's done, I might expand the two posts I made about fortifications into a full guide on castles.

Mechanicaljack: Awesome!  Well, to wrap this up, is there anything you'd like to see added to or changed about Minecraft?

HiddenWorm: Having stairs not reset from their corner shape when you remove adjacent stairs would be really nice. Also, vertical half slabs would allow for a lot of extra variety in details such as windows.

Mechanicaljack: I think you and I are on the same page with those two changes. Thanks so much for dropping by for the interview!

HiddenWorm: Thank you for having me!

You can find HiddenWorm's tutorials on Reddit, and Imgur in the following places:
http://hiddenworm.imgur.com/

http://hiddenworm2.imgur.com/

http://www.reddit.com/user/HiddenWorm

Give him a look-see, maybe learn something, and spread some upvote-love.


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Novo! CSUba Deathrun Beta

type="html">Lançamos a versão Beta para o Mod Deathrun, já está pronto para jogar emfim, mas a versão 1.0 será lançada somente mês que vem, totalmente completa e com os ajustes 100% e sem bugs.

Saiba mais Clicando Aqui
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Sunday, August 25, 2013

Update! Deathrun Mod v1.0

type="html">
Acompanhe o Lançamento da versão 1.0 do addons de deathrun agora com muitos mais plugins.
Loja, Bad Camper, Map Manager especial e muito mais, download disponível na área de addons.

Clique Aqui e veja mais.
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Update! Gamer Addons v2.0.4

type="html">A nova versão do Gamer Addons está disponível para download, segue a ela as seguintes atualizações:
- sXe 12.0 (Novo)
- Mais configurações (arquivo addon.cfg)
- sXe Screen adicionado

Para mais informações Clique Aqui
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Minecraft Marathon 2013

It's time for another Minecraft Marathon, directed by Marc Watson. They are livestreaming for over forty eight hours to raise funds for Child's Play Charity, an organization bringing games, and other goodies to children in hospitals. On their website they have a full schedule detailing various raffles, special guests, and eBay auctions of various Minecraft collectibles.

Saturday night, they plan on setting a record for most players on a server. Or, if you can't wait, donate $25 and they'll whitelist you immediately.  Events will wrap up Sunday, February 24th at 5pm PST.  So go give them a visit and help support a good cause!


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Saturday, August 24, 2013

SimCity Simulated in Minecraft by SethBling

For those of you who aren’t involved in, and haven’t been startled by the fringe of the backlash to EA’s attempt to release a limited edition of SimCity, things have been rather amusing and grim. Minecraft Youtuber extraordinaire, SethBling, has recreated the wonder and frustration that made the event so memorable. As of the writing of this article, this is still something that happens when you attempt to play. EA’s release serves as a pretty good example of why making a single-player game require an internet connection, is a poor decision. I find myself thanking Notch profusely for Offline Mode in Minecraft.

Check out SethBling’s video here!

Have you got a SimCity or SimCity-in-Minecraft experience to share? Leave it in the comments below!


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The Minecraft Book Update for Jan 8, 2013. Just a matter of...



The Minecraft Book Update for Jan 8, 2013.

Just a matter of update:  Dan and I are putting the final touches on proofing the Minecraft Book: The Essential Guide for New and Returning Players.  Once we get the type set according to format requirements of various e-book readers, we will set our photos in place and then prep a final version to make available to you.

In the meanwhile, this week, we will be recording a new podcast mini-season on Minecraft, and specifically the Minecraft Book.  The season will feature podcasts on the Minecraft project itself, the Contents of the Book, the future of this project and then a special Q&A edition where we will take questions from the audience, and those we read on the air will get something special.

Stay Tuned.

Who knew guides could be so enjoyable?

While we are rolling out some future updates here at Crafthub, I thought it would be a nice change of pace to have a short spotlight. Crafthub has always loved highlighting resources for our readers to use, but we also love giving deserved publicity to good work. This is one of those cases.

A user named Sarlac over on the Minecraft subreddit has been posting some pretty amazing guides on and off  for the past month or so. I’ve seen some other guides before, but what really sets Sarlac’s posts apart is the combination of easy to follow images with helpful blocks being highlighted and the various subjects that they are building.

After looking at their latest post, “How to Respond to Terrain When Building”, I can honestly say that I have more of an appreciation for the time and effort that Sarlac has put into these. Maybe we’ll even see these as a biweekly post with other users commenting on what to build next for ideas?

  

Whatever the case, I know I’ll be keeping my eyes open for whenever I see something new. Maybe it’ll even be Atlantis next, who knows.


To see more of Sarlac's work, head over to the submitted posts page and check out some of the sweet guides or check below for a quick list of what Sarlac has posted already:

How to build walls [details]

[Guide] How To Make a Grand Entry

[Guide] How To Enter a Pyramid

[Guide] How to Build Large Trees

[Guide] How to Make a Portcullis Gate House

 

(Please note these are direct links to the image albums and not to the submitted posts on /r/Minecraft)


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Today we’re editing @TheMinecraftBK, a fun @KoPoint ebook...



Today we’re editing @TheMinecraftBK, a fun @KoPoint ebook project by @DocStodden and myself.

The above screenshot is of our raw text document. Doc has finessed several years of Minecraft knowledge in to a few thousand words of useful and awesome copy. Chipping in my #twocents and a few edits today!

Note that the above screenshot claims a copyright of 2013. We’ll stand by this claim,but believe that knowledge-sharing is important. We will work hard to find a license friendly with Openness and the Creative Commons.

More fun stuff TK soon - thanks for listening!

- DHP

Vote Notch for Person of the Year

Markus Persson, known better as Notch, is the father of Minecraft.  Whether or not you know it, he helped usher in a new age of gaming.  He may have not invented the sandbox, but he helped popularize it and push it's boundaries.  Because of the popularity of Minecraft, a game started by a lone man with a vision, not only do we have a return to the emphasis on gameplay and innovation, but we have clear examples of why gaming can be an important positive influence via the tool that Notch has provided to people like Joel Levin, the Minecraft Teacher, for use in new realms of educating children and Block by Block, an urban development program done in conjunction with UN Habitat.  Without Notch, Crafthub wouldn't even exist, I wouldn't have made a number of the friends I have both here and elsewhere, and I certainly wouldn't be here helping to keep Crafthub ticking along or writing this article.  Notch and Mojang didn't just create a game, they started a revolution, and that's why he deserves your vote.

I've already cast mine, what are you waiting for?

 

If you want to vote for Notch, you can find the Poll here:
http://time100.time.com/2013/03/28/time-100-poll/slide/markus-notch-persson/


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The Minecraft Book Podcast | Appendix A video Hangout with...



The Minecraft Book Podcast | Appendix

A video Hangout with co-authors Doc Stodden and Dan Patterson

Part 3 of 3: In which Doc and Dan discuss Minecraft extras like multiplayer servers, Minecraft for Mobile, and the Minecraft community.

Minecraft is the fourth fastest-selling PC game in the world!

Type = "html" >our Minecraft game reached a new historical landmark. According to the official website, the game reached more than 11 million units sold. This number puts him alongside titles such as StarCraft and Battlefield 2 as the fourth fastest-selling PC game of all time.Sem descanso nas atualizações, Minecraft vai cada vez mais longe em vendas (Foto: steamcommunity.com)

The best selling games list run 2, with 20 million units sold and the Sims original, in the first two positions for the Sims with 16 million. Minecraft is located directly behind in third place, Diablo 3, which featured sold 12 million units and can become obsolete at the end of Mojang Petra.
These figures include only Minecraft sold units for PC, without regard for others his great deeds, as 10 million Minecraft: Pocket Edition for phones and tablets and 6 million of the Xbox 360 version. To date, Minecraft, one of the most popular titles is: Xbox LIVE, tipping favorites such as call of duty series.
Minecraft was known for the quality of play, but also for its unusual distribution model. Since the beginning of development, even before it is finished, it was possible to play it, and with only a single purchase, the user will add updates for an indefinite period, more and more content.

Xbox 360 Edition Turns 1!

Just a few days ago, Minecraft: Xbox 360 Edition celebrated it's first birthday. The ever-popular sandbox construction game was released on the console just over a year ago, on the 9th of May, 2012.

Just a brief history of the release: This port over from the PC version of Minecraft was a successful collaboration between 4J Studios, Mojang, and Microsoft Studios and gained the support of many current Minecrafters around the world upon release of the game through the Xbox Live Marketplace at the cost of 1,600 Microsoft Points.

Since then, a year ahead, Minecraft has risen up to become one of the most popular video games on the Internet, all thanks to the efforts of one man who started it all. As Minecraft: Xbox 360 turns 1, Mojang has specially put up a "1st Birthday Skin Pack" for free and a "1st Birthday Cape" for 80 Microsoft points.

Happy birthday Minecraft 360! There's still a long way to go and we will all be supporting your progress!


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Como Instalar Texturas no Minecraft

type='html'>Fala galera hoje este post aqui é para ensinar como instalar textura no minecraft. Lembrando que esse tutorial não é sobre texturas HD! Em breve estarei fazendo um tutorial para texturas HD.
Oque são texturas? Clique aqui! e veja o nosso post definindo oque são texturas.



Tutorial:

  1. Vá em iniciar e no campo de busca digite: "%appdata%" (sem aspas!)
  2. Irá aparecer um resultado, e então clique em "Roaming" (vai estar sem aspas)
  3. Depois procure por ".Minecraft" (sem aspas) e clique em " Texture Packs " (sem aspas também!)
  4. Lá é só colar a pasta Winrar da textura e depois abrir o Minecraft selecionar a textura e se divertir!
Procure aqui no blog, temos milhares de textura de diferentes gostos, que server para você!
Vlw ai, comentem,curta nossa página,Twitter,etc.. seja membro do blog e até o próximo post!
Fui!